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There's no resource management or building of bases in Multiwinia-it's all about defending your own structures, capturing new ones, and attacking the opposing forces to increase your rank in the game. These organised squads have stronger firepower than randomly scattered troops, but they're also more vulnerable to attack from the rear. You can use the mouse to control Multiwinians as individuals or as a group, but the easiest way to command them is to create an officer who can then direct them to coordinates or command a formation. As long as you control at least one Multiwinian reproductive centre, you get a steady supply of reinforcements, although you need to be on top of commanding or they'll just mill around your spawn point. In Rocket Riot, you gain points that are solar panels for fuelling your spaceship, and in Assault, you have to defend a weapon of mass destruction. The overall objective in each game mode is to advance ground while controlling various strategic points. There's a decent amount of variety in the six game modes, including the amusing Capture the Statue. Thus, you'll be kept busy for some time with the variety and amount on offer. There are six game modes and 44 maps in total available in single and multiplayer. Effigies include dumbbells, the maoi of Easter Island, a billboard marked "place your ad here," and even the Companion Cube from Portal. Capture the Statue puts a nice spin on the classic Capture the Flag, where your ant-sized minions need to carry a bulky figure back to your base. You control an army of microscopic Multiwinians through a variety of game modes, including Domination, King of the Hill, Capture the Statue, Assault, Rocket Riot, and Blitzkrieg. This means that there are no incentives for playing through the game by yourself, and each map essentially becomes a stand-alone mission. The story actually isn't that important though-there are no cutscenes or in-game dialogue in the single-player mode-because all of the game's maps and modes are unlocked from the beginning. The populace are left fighting it out and become known as the Multiwinians thereafter.
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However, when a virus breaks out, the inhabitants of Darwinia became infected, plunging the digital landscape into a battleground for limited resources. For generations, the Darwinians inhabited their isometric, Tron-like digital world, existing solely on a server hosted by a computer scientist. The story of Multiwinia follows on directly from Darwinia. The game's cute and addictive nature will appeal to newcomers and casual strategy fans alike, although more seasoned strategists may find it too shallow. Like its predecessor, Multiwinia has a retro graphical style and simple game mechanics, but its low-fi environment and accessible gameplay are the key to its appeal. It's a real-time strategy game in which you command armies of flat, 2D characters across a range of isometric environments. Multiwinia is a multiplayer take on indie outfit Introversion's break-out hit Darwinia.